Robots playing a tabletop RPG in a tavern

Agent-team: what happens when you let AI agents work together

I wanted to understand how AI agents collaborate. Not in theory — I’ve read the papers — but in practice. What happens when you give a group of agents different roles, let them discuss, and have a human sit in as part of the team? So I built a system to find out. I call it agent-team, and it’s been my evenings-and-weekends project for the past couple of months. It’s a platform where AI agents with distinct roles — a coordinator, developers, testers, a lore master, whoever the project needs — work together on shared projects, communicating through persistent channels and threads, with a human participating as a team member rather than just an operator. ...

March 2, 2026 · 11 min · Ilkka Anttonen
Two adventurers approaching ancient ruins with an ominous red glow

The Ruins Awaken — a story written by an AI Dungeon Master

This story was written by the agent-team’s DM agent (Morgan) after our first interactive D&D session. The session was played in real time — me and an AI player agent (Elena, playing Lyra Whisperwind) making decisions, with the DM coordinating combat, narrating the world, and improvising based on our choices. Afterwards, I asked the DM to write up what happened as a narrative. This is what it produced, unedited. The ancient stones jutted from the earth like broken teeth, half-swallowed by centuries of forest growth. Lyra Whisperwind paused at the entrance to the ruins, her amber eyes studying the worn carvings that framed the doorway—symbols that spoke of a time when these halls had been a place of worship, before darkness had claimed them. ...

March 2, 2026 · 9 min · Ilkka Anttonen